Perhaps it was partly because of the fact that the Pernese people managed to push the Red Star off course or perhaps it was the result of Global Warming, whatever the reason the oceans on Pern rose, engulfing the land. The rising waters wiped out much of the Pernese population, and caused the remaining population to scramble for survival. The little land, a few of the highest mountain peaks, that wasn't covered by water were too small to hold the remaining Pernese population. Pernese ingenuity sparked several ideas. The first idea that came to them, was to create a floating hold. The sea would provide their food, and it would allow for expansion. It seemed like a viable idea, but little did they realize, it was only a temporary solution. Eventually someone thought up a crazy idea: Land was scarce but water was plenty, why not move below the surface. Most people ignored that idea, but eventually, after several mishaps (several losses to the marine tunnel snakes and even more to floats breaking free or overturning) with the floating hold idea, some people began to consider it more seriously. Eventually a prototype shielding/pump system was developed, and tested on one of the underwater caverns. The system pumped the water out of the cavern, and it managed to hold the water back, keeping the cavern dry. That success drove them on, tinkering with it and expanding it until it became Ocean Weyrhold. Most of the population moved under the surface, although a few hardy souls remained surface bound providing vegetation from those few specks of land.
Latent in some of the population were Eridani genetic alterations from well before the Pern colony was even founded, well the conditions on Pern were enough to cause the next generation of these people to mutate enough that they could survive outside the protective shield, and encouraged by this, some healers took samples and attempted to find a way to introduce these beneficial traits into the rest of the population. They were met with mixed sucess however the weyrhealer took the results of this and adjusted it for the dragons, and injected it into a gold egg. The first clutch from that altered golden dragon, has hatched heralding a new age of Pern.
May 31: Renamith has taken to the sky, there are two NPC browns that people can use for additional competition. Also there's another advertising contest going on, please enter. I'm currently studying for exams, as such I've added a note to the joining board allowing members to accept applications. Also I've posted a question on the OOC board that I'd like input on.
May 16: Ryel has finished an entry for the mapmaking contest, and as the only entrant will be declared winner by default. Soon I'll tweak some of the descriptions to better match the new map so watch out for those changes.
May 4: Everyone seems to be finishing up with school so hopefully things will pick up. The timejump has happened--the weyrlings are now graduated. As always, if you wish to backdate any posts feel free. As for the anti-mutant plot, there are a few NPCs developed and feel free to develop your own and hopefully we can kick that off soon. As for the mapmaking contest nobody has entered so I'll either extend the deadline again or do another one at a later date.
April 21: Sorry about the lack of updates, I've had a very busy spring. Soon an anti-mutant plot will be happening, feel free to discuss it on the scheming board. The Map Making contest has been extended until May 1st. I've also done some work on the audition page - it now lists auditionable characters as well as dragonrider availability and some adoptable NPCs.
March 18: In honor of St. Patrick's Day a new pet species was introduced in the dinning hall, feel free to take a look or pick one up. Also I added a second section to the Map Making contest; one that doesn't involve graphics--essentially you finish fleshing out the surface world.
March 6: We've done a small time jump as had been discussed on Chatzy and the OOC board. The dragonets are now a turn old. Feel free to backdate any threads or posts for what would have happened during the time jump.
February 19: The Hatching is over. Congratulations to everyone who impressed. A thread notification cbox has been added as requested. Feel free to use it to ask for threads/replies or to announce an open thread or a reply or whatever meets your fancy
February 18: The last Hatching Post will be posted later today. A list of past clutches have been added to the Clutch page and once the Hatching is done, the Clutch chart for the first on screen clutch shall be added to that page. Don't forget the Advertising Contest is still going on; that will end March 10th.
February 10: Hatching should start either this weekend or the beginning of the week. Keep listening for the sounds of dragons humming! Don't forget about the Advertising Contest
February 6: There is an advertising contest going on. For details please visit the Contest Board
February 4: There is a friendly OOC betting pool on the contest board. Maddii has created a lovely Chatzy board for us. Clicking opens it in a new window
February 1: Added a resource page and a contest board. The clutch touching has started and the hatching will likely be a week or two after. Also the firelizard clutch at the Surface is open for characters to choose a second egg, there are plenty left. There is a betting pool about the clutch going on in the Contest Board
January 13: If you haven't heard, there is a firelizard clutch on the Surface World.
January 7: DragonSea has opened!
January 5: DragonSea will open this weekend.
January 1: The game is almost complete. It could open any day.